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Report 103
Your newsletter on applied creativity, imagination, ideas and innovation in
business – delivered to your e-mail box on the first and third Tuesday
of every month.
Tuesday, 4 March 2008
Issue 123
Hello and welcome to another issue of Report 103, your fortnightly newsletter
on creativity, imagination, ideas and innovation in business.
As always, if you have news about creativity, imagination, ideas, or innovation
please feel free to forward it to me for potential inclusion in Report103. Your
comments and feedback are also always welcome.
Information on unsubscribing, archives, reprinting articles, etc can be found
at the end of this newsletter.
10 RULES FOR CREATIVE TEAMS
More and more organisations like yours are putting together teams to take charge
of innovative projects. This is a good thing. Under the right circumstances,
a team can be significantly more creative than any individual team member and
is often better able to push creative ideas through the implementation process
so that they may become innovations.
Here are ten quick rules for ensuring your teams are effective creative teams.
1. Diversity
If you wanted to come up with some creative dessert ideas, you wouldn't fill
up a creative team with a dozen chocolate cake experts, would you? You would
bring in experts in cakes, ice cream, candy, cookies, bread and probably some
expert eaters as well. Likewise, when you want a creative team to work on new
marketing ideas, don't limit its population to marketing people. Bring in people
from different divisions. A greater diversity of team members provides a wider
range of experience, skills and thinking patterns and that results in a higher
level of creativity.
2. Reward the Team, not the Individual
If you offer the entire team a reward for its creative ideas, they are motivated
work together as a team to devise and develop creative ideas – and win
rewards. When you reward individuals within the team for their creative ideas,
they are motivated to act selfishly in order to win rewards. At best, that would
probably include hiding information from fellow team members. At worst it might
include stealing ideas and deception. Almost certainly, it will result in bad
feelings when people see team-mates rewarded while they are not.
3. Teams Are not Forever
Over time, team members learn to understand each other. They “share
common language and a common set of unspoken understandings”, which psychologists
call “tacit knowledge” (Group Genius, p 51, by Keith Sawyer). This
tacit knowledge facilitates easy communication flow and -- provided the right
impetus is there -- makes it easy to be creative. Likewise, the team develops
an identity and hence pride in their performance.
After about two years or so, however, team members get to know each other too
well. And with over-familiarisation comes predictability and possibly even boredom.
Thus, it is good to give teams time to jell, but bad to keep them together for
too long. Ideally, you should mix and match team members every 18-24 months.
4. Establish Processes for Inter-Team Communication
Teams can learn from each other. Someone outside the team may see something
in a problem that team members fail to see, simply because they are too close
to the issue at hand. Alternatively, team A may look at an innovation challenge
from a different perspective than team B and so be able to suggest alternative
paths of problem solving. Hence, it is important to bring teams together and
encourage inter-team communication. Nevertheless, it is also critical to ensure
that teams do not get bogged down in inter-team meetings or report writing that
detracts from creative problem solving. That said, I recommend periodic grand
brainstorming meetings where teams summarise their work and other teams can
provide suggestions.
5. Encourage Good Humoured Rivalry
Many managers pit teams together in highly competitive situations hoping to
motivate team members to push themselves harder. I am not sure that is a good
thing. Excess stress has been shown not to be conducive to creativity –
and heavy competition often results in heavy stress. On the other hand, good
humour competition or even rivalry between teams adds a competitive edge with
minimal stress. Moreover, friendly rivalry can make things more fun. And fun
is almost always conducive to creativity.
6. Train Team Leaders in the Basics of Group Creativity
In order to ensure teams extract the maximum creative potential from their
teams, it is important that team leaders understand the basics of group creativity.
This should include an understanding of creative problem solving methodology,
motivating team members to be creative, keeping criticism in check (until the
appropriate time), idea generation methods, and evaluation methods. A highly
critical team leader can destroy a large team's creative potential very quickly.
On the other hand, a motivating team leader can push people to think more creatively
than ever.
(If you want someone who can help train your teams in the basics of group creativity
– contact me or your closest partner firm see
http://www.jpb.com/contact/index.php)
7. Solve Relationship Problems Quickly
If two team members have problems with each other, the team leader or a senior
manager (particularly if the team leader is part of the problem) needs to solve
the conflict quickly. In-group fighting between two or more members can destroy
group dynamics, cause team members to take sides and eat up time that should
be devoted to creativity and innovation. If worse comes to worst, move one of
the conflictees to another team.
8. Break Down Hierarchies (as much as you can)
Hierarchies can cause problems in teams – particularly in hierarchical
or bureaucratic organisations. Team members will always look to their superiors
for approval and this tends to result in generating ideas to please superiors
rather than generating ideas that are truly creative. There are two alternatives.
You can either build teams of people who are at similar levels within the hierarchy,
or you can establish basic team rules to discourage playing to the hierarchy.
Better still, do both!
9. Provide Team Resources
Conference rooms with beanbag chairs, toys, lots of paper, pens and the like
are far more inspirational than the usual bland table and chairs. Lego, building
blocks and other toys can be used for creating models of material products as
well as of processes and methods. As a result, they can be used for visual
brainstorming – which can be far more effective than spoken brainstorming
(see http://www.jpb.com/creative/visual_brainstorming.php).
Even a small library of books, journals and other literature is highly useful.
10. Results Oriented Rather than Method Oriented
Teams should be given goals to pursue and be allowed to establish their own
paths to achieve those goals. Moreover, they should be encouraged to get away
from the office and explore external creative stimuli. Spending a couple of
hours in an art gallery, brainstorming in a science museum or going for a group
walk in the woods can all help clear minds and inspire thinking. Very little
corporate creativity blossoms in cubicles or stuffy conference rooms.
There you have it: everything you need to know to establish creative teams
in your organisation! But if you think I've missed something, let me know. I'll
run any good suggestions in a future issue of Report 103.
INNOVATION TRAINS
I believe that the greatest innovation we will see in the airline industry
over the next decade will not be in the airline industry. Rather, it will be
in the railway business. Indeed, that innovation is already starting.
Today, I can get on a Eurostar train in Brussels and be in London in just two
hours. That's a 321 km (199 mile) journey and roughly equal to the journey from
New York City to Washington DC – with an English Channel halfway between
the two cities. An aeroplane could fly the distance in about an hour. But with
airports located outside city centres, longer check-in times and disembarkation
times – the train journey is still significantly faster door to door.
I can be in Paris on a Thalys train in 1 1/2 hours. Likewise, in Japan a few
years ago I travelled from Nagoya to Tokyo (262 km) by train faster than the
reverse journey by plane.
Moreover, the trains are more comfortable, less stressful and more inspirational.
So, I was delighted to learn that Guillaume Pepy, the chief executive of SNCF,
France's state railway used one of my favourite strategic innovation challenges
with his managers. He asked “What might our competitors do to lure customers
away from our trains?”
And, surprisingly for a state enterprise – particularly a French state
enterprise – the resulting suggestions have turned into some rather innovative
ideas in train travel. Better still, those ideas are coming to fruition in upcoming
months.
Passengers travelling from Paris to Biarritz, Nice or Marseille in the evening
will be able to party the night away with drinks, gambling and dancing on special
“iDnight” carriages attached to many trains. Those of us who prefer
a book and a glass of wine while travelling at night on high speed trains will
be able to take seats in quieter carriages. Those trains, by the way, will be
travelling at speeds of up to 300 kmh (190 mph) in remarkable quiet and smoothness.
That's roughly the top speed of a Ferrari.
On numerous routes, passengers will be able to choose from “Zen”
carriages – which will be quiet – and “Zap” ones which
will be buzzing.
And with a small but growing number of privatised train services competing
with state train services in Europe, it is very likely the SCNF's innovations
will be watched carefully be the competition and hopefully inspire creative
thinking on other high – and low – speed train services.
The result will make train travel not only more efficient and cleaner than
air travel, but also a lot more fun. Something America's Home Land Security
and similar bodies elsewhere are continually striving to remove from air travel.
(Source for information about SCNF and Guillaume Pepy: “Mr High Speed
Europe”, The Economist, February 23rd, 2008)
INTELLECTUAL PROPERTY RIGHTS (IPR) BASICS
Intellectual property rights (IPR) exist to protect your ideas and the implementations
of your ideas. Yet, I am continually amazed at how badly these laws are understood,
even by people who work with intellectual property. Indeed, over the years,
my companies and I have even received the occasional letter claiming breach
of IPR on our part and threatening to call in the lawyers. Amusingly, the senders
of these letters were so confused about IPR, that their claims were ridiculous.
Indeed, in one case the sender eventually eventually agreed to compensate us
out of court in order to settle their absurd and confused accusation!
I am hardly an expert on IPR – but I do know a few basics (many years
ago I co-authored with Corinna Schulze a European Commission guide to EU legislation
on e-commerce for small and medium sized enterprises).
But first a couple of warnings.
Firstly, I am not a legal expert. Always consult a legal expert before taking
any action with respect to intellectual property. This article is for informative
purposes only.
Secondly, if you feel someone has used your intellectual property without your
permission, step one should be a friendly contact explaining why you believe
the other party has abused your IPR and request they stop or pay royalties or
some such. Nine times out of ten, this will solve the problem. A lot of people
steal other people's intellectual property without realising what they are doing.
For example, many people copy images from the web and put them on their own
web sites, into reports and otherwise use those images without realising they
are stealing intellectual property. They often believe that material on the
web is available for free distribution. A friendly e-mail will discourage most
of them.
If that doesn't work, get advice from a legal professional before sending a
letter threatening to take advice from a legal professional. If your threatening
letter is inappropriate, makes false accusations (such as if you get your terminology
confused) or is addressed to the wrong party you could make your claim inactionable.
That out of the way, here are the three key types of intellectual property.
Copyright
Copyright is a form of protection provided to authors of original work such
as written work, musical pieces, artwork, plays, computer code and the like.
Basically, as soon as you create such a work, you automatically acquire copyright
to that work. Moreover, that copyright is largely recognised internationally.
In the past, it was a legal requirement to append a copyright notice at the
end of any work (ie. the copyright symbol, followed by the year and the copyright
owner) but that is no longer a legal necessity. Nevertheless, it is advisable
to add a copyright notice to your original work in order to remind people that
it is indeed yours.
Copyright may be granted to other individuals and organisations. Generally,
if you create a work while in the employ of an organisation – for instance
if you are a staff writer on a magazine – your contract explicitly states
that copyright of all material you produce in the employ of that organisation
belongs to your employer. Likewise, if you sell a book to a publisher, you normally
grant some or all of your copyright rights to the publisher.
In many jurisdictions you can register your copyright of a work. Such registration
provides stronger proof of your ownership of the work and in some jurisdictions
may allow you to demand greater damages in the event someone steals your copyrighted
work.
An interesting and informative article on 10 big myths about copyright (US
oriented) can be found at http://www.templetons.com/brad/copymyths.html.
Trademark
The World Intellectual Property Organisation (WIPO:
http://www.wipo.int) defines a trademark as “...a distinctive sign
which identifies certain goods or services as those produced or provided by
a specific person or enterprise.”
In other words, you can trademark the name and logo of your company, your products,
your services or anything produced or provided by your organisation or yourself.
Trademarks are national in scope and if you want to protect your brand in multiple
countries, you need to register the trademark in multiple countries. A good
example of this is the cartoon character “Dennis the Menace”, of
which there are two. One was developed by Hank Ketchum in the USA and was first
published in 1951. The other was developed by David Law in the UK and also debuted
1951. Both are still popular in their respective countries, but are either not
sold, or sold under a different name in the other country. For example, Ketchum's
Dennis the Menace is simply called “Dennis” in the UK as Beano comics
owns the British trademark for a cartoon character named “Dennis the Menace”.
If you obtain a trademark for a product, that prohibits other parties from
selling a similar product with a similar name or a similar logo. Thus, you could
not legally create a soft drink called Pepsi-Coca (for instance) or even call
it Wombat-Juice if the Wombat-Juice logo was confusingly similar to the Pepsi
logo.
However, very different products can have the same name as no one is likely
to confuse, for instance, a multinational bank and insurance company named Fortis
with a Dutch based wind-turbine manufacturer of the same name. Hence, both companies
may own trademarks of the name in the Netherlands.
Trademarks, like copyrights, can be bought and sold.
Patents
A patent, according to the Wikipedia is “a set of exclusive rights granted
by a state to an inventor or his assignee for a fixed period of time in exchange
for a disclosure of an invention.” Patent rights and terms vary from country
to country.
The US patent office defines a patent as “A patent for an invention is
the grant of a property right to the inventor, issued by the United States Patent
and Trademark Office. Generally, the term of a new patent is 20 years from the
date on which the application for the patent was filed in the United States
or, in special cases, from the date an earlier related application was filed,
subject to the payment of maintenance fees. U.S. patent grants are effective
only within the United States, U.S. territories, and U.S. possessions. Under
certain circumstances, patent term extensions or adjustments may be available.”
In other words, if you invent something – whether it is a machine, a
recipe or (in some cases) a process – you can patent it. This patent indicates
that you or your firm owns the intellectual property in the invention and that
no other individual or organisation may reproduce this invention without your
permission.
Thus, if you create an invention that will change the world, but do not have
the wherewithal to manufacture and market it yourself, you can show your invention
to bigger businesses who do have the necessary resources and do a deal. Your
patent prohibits companies copying your idea without your permission. And if
they do, you can normally sue for substantial rewards.
Unfortunately, patents are becoming highly controversial, particularly in America
where basic business processes – most famously Amazon.com's one-click
purchase – are being patented and patent holders are suing companies that
use similar processes, even when these processes are very obvious and not at
all innovative.
However, because a business process such as the one-click purchase cannot be
patented in most jurisdictions outside the USA, Amazon cannot prohibit companies
situated outside America from using the process on their web sites.
The Law and Implementation
One final note. Even though many developing countries such as China, Russia
and Thailand have IPR laws, these are seldom policed. The result is that the
laws are blatantly ignored. In these countries you can find public markets and
established shops selling pirated videos, DVDs, software, branded fashion goods
and more. And while technically illegal, the police are seldom enforcing IPR
laws. Worse, many pirated organisations are in the hands of powerful mafia-like
organisations against which the police are at best powerless and at worst in
the pay of.
Even outside developing countries, the web makes it remarkably easy to copy
and disseminate copyrighted material. Indeed, content from jpb.com is frequently
reprinted by others without permission. This is particularly ironic as we almost
always allow others to reprint our material provided credit is given!
JENNI UPGRADE
We have recently upgraded Jenni idea management software service to version
4.0, which includes a number of new features that:
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Make your innovation process more collaborative, particularly with our
new IdeaWikis.
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Make it easier to reward your innovators.
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Provide an innovation challenge library.
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Allow you to run idea competitions.
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Facilitate the flow of ideas from evaluated promising ideas in Jenni to
implemented ideas using your firm's existing tools and processes.
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And more!
There is also an optional social networking module that provides secure and
business related internal social networking services to your employees. Tools
include network building, skill-tagging and blogging.
Contact us (http://www.jpb.com/jenni/contact.php)
to learn more about Jenni 4.0, the social networking module and our service
packages!
THE FACE OF JOHAN SEBASTIAN BACH
Scottish forensic anthropologist Caroline Wilkinson has reconstructed the face
of Johann Sebastian Bach, using his skull, the only known painting of him, his
habits and modern forensic techniques. The result is impressive.
Of course what Bach looks like is largely irrelevant and has no bearing on
the quality of his music which many, including myself, believe to be some of
the greatest ever composed. Nevertheless, it is incredible to see the face of
a genius and pleasant to note that he looks like an awfully nice chap, the sort
with whom one might well enjoy sharing a beer and a joke at the local pub.
You can see the reconstruction and read a little more about it on the Scientific
American web site – http://www.sciam.com/article.cfm?id=experts-create-new-image
- as well as elsewhere on the web.
LATEST IN BUSINESS INNOVATION
If you want to keep up with the latest news in business innovation, I recommend
Chuck Frey's INNOVATIONweek
(http://www.innovationtools.com/News/subscribe.asp). It's the only e-newsletter
that keeps you up-to-date on all of the latest innovation news, research, trends,
case histories of leading companies and more. And it's the perfect complement
to Report 103!
Happy thinking!
Jeffrey Baumgartner
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Report 103 is a complimentary weekly electronic newsletter from Bwiti bvba
of Belgium (a jpb.com company: http://www.jpb.com).
Archives and subscription information can be found at http://www.jpb.com/report103/
Report 103 is edited by Jeffrey Baumgartner and is published on the first and
third Tuesday of every month.
You may forward this copy of Report 103 to anyone, provided you forward it
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